9/11/2023 0 Comments Oddmar assets![]() I would really appreciate to see a mission in a similar setting someday. This whole thing feels like the best moments of Emilie Victor, the skacky/Melan style of vertical building, DrK's dark and sinister vibes, and the cramped design of Whistling of the Gears mixed together in a top quality manner. Based on some posts in this thread, I also expected the sanctuary to be a bit of a letdown with invicible enemies - it's a thin line, but there were enough dark spots to avoid them properly. But as things develop, the player can feel soon that this is a quality mission. The only letdown was the start - starting from a toilet with a nearly non-existent story feels really unprofessional for the first time, and going around without any weapons or lockpicks in daylight feels frustrating. The sounds are really in place and well fit the atmosphere. Also, maybe the best ambient design ever. The whole slum-like setting feels very unique. ![]() Also, the sewer guards with candles on their heads felt funny in a good way, yet suitable for the whole surreal setting. ![]() Highlights: mechanist golden child walking around with a tray in the company of a spider bot (feels so trippy), pipe worker with flamethrower (maybe the coolest thing I ever saw in an FM), water zombie guarding a valuable mask, tall buildings and industrial areas with treasure in the water - all in daylight. Incredible amount of detail and fun everywhere. First frustrating, then satisfying/stunning! Daylight surreal steampunk mission with unique vibe. ![]()
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